Deathrun_Shop 2.5.2 Smowin Edition
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Deathrun_Shop 2.5.2 Smowin Edition
Вот исходник
- Код:
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <engine>
#include <hamsandwich>
#include <fun>
#include <fakemeta>
#include <deathrun>
#define PICKUP_SND "items/gunpickup2.wav"
#define HEALTH_SOUND "items/smallmedkit1.wav"
#define CLOACK_SOUND "hornet/ag_buzz1.wav"
#define ADMIN_ACCESS_CMD ADMIN_KICK
#define OFFSET_MONEY 115
#define FL_WATERJUMP (1<<11)
#define FL_ONGROUND (1<<9)
#define PRIMARY_WEAPONS_BITSUM ((1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90))
/* --| Plugin informations */
new const PLUGIN[] = "DeathRun Shop";
new const VERSION[] = "Smowin Edition v2.5.2";
new const AUTHOR[] = "tuty & smowin";
new const ClanTag[] = "[DrShop]";
new const EffectColor[] = { 255, 25, 25 };
/* --| Zomg lot of globals */
new gDrShopOn;
new LifeShopOn;
new GravityOn;
new SpeedOn;
new BhopOn;
new HealthArmorOn;
new HeOn;
new BothGrenadesOn;
new ShieldOn;
new DeagleOn;
new AwpOn;
new InvisOn;
new SilentOn;
new gLifeCost;
new gLifeSold;
new gGravityCost;
new gSpeedCost;
new gBhopCost;
new gHealthArmorCost;
new gHeCost;
new gBothGrenadesCost;
new gShieldCost;
new gDeagleCost;
new gAwpCost;
new gInvisCost;
new gSilentCost;
new gGravityCvar;
new gSpeedCvar;
new gHealthPointCvar;
new gArmorPointCvar;
new gInvisPercent;
new gAdvertiseCvar;
new gAdvertiseTimeCvar;
new gMsgMoney;
new g_ADSpr;
new gEffectType;
new iconstatus;
/* --| Item variables */
new HasGravity[ 33 ];
new HasSpeed[ 33 ];
new HasBhop[ 33 ];
new HasHealthArmor[ 33 ];
new HasHe[ 33 ];
new HasBothGren[ 33 ];
new HasShield[ 33 ];
new HasDeagle[ 33 ];
new HasAwp[ 33 ];
new HasInvis[ 33 ];
new HasSilent[ 33 ];
new gName[ 32 char ];
new g_b_Invisible[ 33 ];
/* Colorchat */
enum Color
{
NORMAL = 1,
GREEN,
TEAM_COLOR,
GREY,
RED,
BLUE,
};
new TeamName[ ][ ] =
{
"",
"TERRORIST",
"CT",
"SPECTATOR"
};
/* --| So, let's get started */
public plugin_init()
{
/* --| Registering the plugin to show when you type amx_plugins */
register_plugin( PLUGIN, VERSION, AUTHOR );
/* --| Registering a little cvar to see wich servers using this plugin */
register_cvar( "drshop_version", VERSION, FCVAR_SERVER | FCVAR_SPONLY );
/* --| Register some usefull events */
register_logevent( "logevent_round_start", 2, "1=Round_Start" );
register_event( "DeathMsg", "Hook_Deathmessage", "a" );
register_event( "CurWeapon", "HookCurWeapon", "be", "1=1" );
/* --| Command for setting money to player/@all */
register_concmd( "deathrun_set_money", "cmdSetMoney", ADMIN_ACCESS_CMD, "<name/@all> <money> - set money to a player" );
/* --| Command for reseting money to palyer/@all */
register_concmd( "deathrun_reset_money", "cmdResetMoney", ADMIN_ACCESS_CMD, "<name/@all> - reset player money" );
/* --| Command for opening the menu */
register_clcmd( "say /drshop", "DeathrunShop", 0, "- opening a deathrun shop" );
register_clcmd( "say_team /drshop", "DeathrunShop", 0, "- opening a deathrun shop" );
register_clcmd( "/drshop", "DeathrunShop", 0, "- opening a deathrun shop" );
register_clcmd( "buyequip", "DeathrunShop" );
/* --| Command to see our points */
register_clcmd( "say /money", "ShowPoints", 0, "- show your money" );
register_clcmd( "say_team /money", "ShowPoints", 0, "- show your money" );
register_clcmd( "/money", "ShowPoints", 0, "- show your money" );
/* --| Command for opening the life menu */
register_clcmd( "say /lifemenu", "Life_Menu", 0, "- opening a life menu");
/* --| Let's register the cvars, a lot of cvars but huh.. stf */
gDrShopOn = register_cvar( "deathrun_shop", "1" );
LifeShopOn = register_cvar( "deathrun_lifeshop_enable", "1" );
GravityOn = register_cvar( "deathrun_gravity_enable", "1" );
SpeedOn = register_cvar( "deathrun_speed_enable", "1" );
BhopOn = register_cvar( "deathrun_bhop_enable", "1" );
HealthArmorOn = register_cvar( "deathrun_health_armor_enable", "1" );
HeOn = register_cvar( "deathrun_he_enable", "1" );
BothGrenadesOn = register_cvar( "deathrun_bothgrenades_enable", "1" );
ShieldOn = register_cvar( "deathrun_shield_enable", "1" );
DeagleOn = register_cvar( "deathrun_deagle_enable", "1" );
AwpOn = register_cvar( "deathrun_awp_enable", "1" );
InvisOn = register_cvar( "deathrun_invisibility_enable", "1" );
SilentOn = register_cvar( "deathrun_silent_enable", "1" );
gLifeCost = register_cvar( "deathrun_life_cost", "8000" );
gLifeSold = register_cvar( "deathrun_life_sold", "5000" );
gGravityCost = register_cvar( "deathrun_gravity_cost", "8000" );
gSpeedCost = register_cvar( "deathrun_speed_cost", "8000" );
gBhopCost = register_cvar( "deathrun_bhop_cost", "8000" );
gHealthArmorCost = register_cvar( "deathrun_health_armor_cost", "5000" );
gHeCost = register_cvar( "deathrun_he_cost", "3000" );
gBothGrenadesCost = register_cvar( "deathrun_bothgrenades_cost", "4000" );
gShieldCost = register_cvar( "deathrun_shield_cost", "800" );
gDeagleCost = register_cvar( "deathrun_deagle_cost", "16000" );
gAwpCost = register_cvar( "deathrun_awp_cost", "16000" );
gInvisCost = register_cvar( "deathrun_invisibility_cost", "16000" );
gSilentCost = register_cvar( "deathrun_silent_cost", "3000" );
gGravityCvar = register_cvar( "deathrun_gravity_power", "0.5" );
gSpeedCvar = register_cvar( "deathrun_speed_power", "400.0" );
gHealthPointCvar = register_cvar( "deathrun_health_points", "150" );
gArmorPointCvar = register_cvar( "deathrun_armor_points", "200" );
gInvisPercent = register_cvar( "deathrun_invisibility_percentage", "0" );
gAdvertiseCvar = register_cvar( "deathrun_advertise_message", "1" );
gAdvertiseTimeCvar = register_cvar( "deathrun_advertise_time", "7.0" );
gEffectType = register_cvar( "deathrun_effect_type", "3" );
/* --| Let's find/do some stuff here */
gMsgMoney = get_user_msgid( "Money" );
iconstatus = get_user_msgid( "StatusIcon" );
/* --| Register the multilingual file */
register_dictionary( "DeathrunShopLang.txt" );
}
/* --| Precache stuff */
public plugin_precache()
{
precache_sound( PICKUP_SND );
precache_sound( HEALTH_SOUND );
precache_sound( CLOACK_SOUND );
g_ADSpr = precache_model( "sprites/shockwave.spr" );
}
/* --| Plugin cfg, here we do some ugly shit ever -.- */
public plugin_cfg()
{
new iCfgDir[ 32 ], iFile[ 192 ];
/* --| We need to find the configs directory, and to add the configuration file */
get_configsdir( iCfgDir, charsmax( iCfgDir ) );
formatex( iFile, charsmax( iFile ), "%s/DeathrunShop_Cfg.cfg", iCfgDir );
/* --| If file not exists, let's create one but empty */
if( !file_exists( iFile ) )
{
server_print( "%s %L", ClanTag, LANG_SERVER, "DRSHOP_SVPRINT", iFile );
write_file( iFile, " ", -1 );
}
/* --| Else, let's load the cvars from cfg */
else
{
server_print( "%s %L", ClanTag, LANG_SERVER, "DRSHOP_SVPRINT_DONE", iFile );
server_cmd( "exec %s", iFile );
}
/* --| Set the server maxspeed to a high value, need it for speed item */
server_cmd( "sv_maxspeed 99999999.0" );
}
/* --| When client is connecting, let's reset stuff */
public client_connect( id )
{
HasGravity[ id ] = false;
HasSpeed[ id ] = false;
HasBhop[ id ] = false;
HasHealthArmor[ id ] = false;
HasHe[ id ] = false;
HasBothGren[ id ] = false;
HasShield[ id ] = false;
HasDeagle[ id ] = false;
HasAwp[ id ] = false;
HasInvis[ id ] = false;
HasSilent[ id ] = false;
g_b_Invisible[ id ] = false;
}
/* --| When client has disconnected let's reset stuff */
public client_disconnect( id )
{
HasGravity[ id ] = false;
HasSpeed[ id ] = false;
HasBhop[ id ] = false;
HasHealthArmor[ id ] = false;
HasHe[ id ] = false;
HasBothGren[ id ] = false;
HasShield[ id ] = false;
HasDeagle[ id ] = false;
HasAwp[ id ] = false;
HasInvis[ id ] = false;
HasSilent[ id ] = false;
g_b_Invisible[ id ] = false;
}
/* --| When client has entered on sv, need to show him a hudmessage */
public client_putinserver( id )
{
if( get_pcvar_num( gAdvertiseCvar ) != 0 )
{
/* --| Need to set task, 7 default because need to wait for player choosing a team or something */
set_task( get_pcvar_float( gAdvertiseTimeCvar ), "ShowPlayerInfo", id );
}
}
/* --| Deathrun shop menu with items ^^ */
public DeathrunShop( id )
{
/* --| If cvar is set to 0, player can't open the shop */
if( get_pcvar_num( gDrShopOn ) != 1 )
{
ColorChat( id, RED, "%s^1 %L", ClanTag, id, "DRSHOP_DISABLED" );
return PLUGIN_HANDLED;
}
if( get_pdata_int( id, 114 ) == 3 )
{
ColorChat( id, RED, "%s^1 %L", ClanTag, id, "DRSHOP_ONLY_CT_T" );
return PLUGIN_HANDLED;
}
/* --| Menu stuff */
new szText[ 555 char ];
formatex( szText, charsmax( szText ), "%L", id, "DRSHOP_MENU_TITLE", VERSION, fm_get_user_money(id) );
new menu = menu_create( szText, "shop_handler" );
new money = fm_get_user_money( id );
/* --| Menu item 1 */
if(get_pcvar_num(LifeShopOn) == 1) {
formatex( szText, charsmax( szText ), "%L", id, "DRSHOP_ITEM_1" );
menu_additem( menu, szText, "1", 0 );
}
/* --| Menu item 2 */
if(get_pcvar_num(GravityOn) == 1) {
if( money >= get_pcvar_num( gGravityCost ) && !HasGravity[ id ] )
{
formatex( szText, charsmax( szText ), "%L", id, "DRSHOP_ITEM_2_1", get_pcvar_num( gGravityCost ) );
}
else
{
formatex( szText, charsmax( szText ), "%L", id, "DRSHOP_ITEM_2_2", get_pcvar_num( gGravityCost ) );
}
menu_additem( menu, szText, "2", 0 );
}
/* --| Menu item 3 */
if(get_pcvar_num(SpeedOn) == 1) {
if( money >= get_pcvar_num( gSpeedCost ) && !HasSpeed[ id ] )
{
formatex( szText, charsmax( szText ), "%L", id, "DRSHOP_ITEM_3_1", get_pcvar_num( gSpeedCost ) );
}
else
{
formatex( szText, charsmax( szText ), "%L", id, "DRSHOP_ITEM_3_2", get_pcvar_num( gSpeedCost ) );
}
menu_additem( menu, szText, "3", 0 );
}
/* --| Menu item 4 */
if(get_pcvar_num(BhopOn) == 1) {
if( money >= get_pcvar_num( gBhopCost ) && !HasBhop[ id ] )
{
formatex( szText, charsmax( szText ), "%L", id, "DRSHOP_ITEM_4_1", get_pcvar_num( gBhopCost ) );
}
else
{
formatex( szText, charsmax( szText ), "%L", id, "DRSHOP_ITEM_4_2", get_pcvar_num( gBhopCost ) );
}
menu_additem( menu, szText, "4", 0 );
}
/* --| Menu item 5 */
if(get_pcvar_num(HealthArmorOn) == 1) {
if( money >= get_pcvar_num( gHealthArmorCost ) && !HasHealthArmor[ id ] )
{
formatex( szText, charsmax( szText ), "%L", id, "DRSHOP_ITEM_5_1",
get_pcvar_num( gHealthPointCvar ),get_pcvar_num( gArmorPointCvar ), get_pcvar_num( gHealthArmorCost ) );
}
else
{
formatex( szText, charsmax( szText ), "%L", id, "DRSHOP_ITEM_5_2",
get_pcvar_num( gHealthPointCvar ),get_pcvar_num( gArmorPointCvar ), get_pcvar_num( gHealthArmorCost ) );
}
menu_additem( menu, szText, "5", 0 );
}
/* --| Menu item 6 */
if(get_pcvar_num(HeOn) == 1) {
if( money >= get_pcvar_num( gHeCost ) && !HasHe[ id ] )
{
formatex( szText, charsmax( szText ), "%L", id, "DRSHOP_ITEM_6_1", get_pcvar_num( gHeCost ) );
}
else
{
formatex( szText, charsmax( szText ), "%L", id, "DRSHOP_ITEM_6_2", get_pcvar_num( gHeCost ) );
}
menu_additem( menu, szText, "6", 0 );
}
/* --| Menu item 7 */
if(get_pcvar_num(BothGrenadesOn) == 1) {
if( money >= get_pcvar_num( gBothGrenadesCost ) && !HasBothGren[ id ] )
{
formatex( szText, charsmax( szText ), "%L", id, "DRSHOP_ITEM_7_1", get_pcvar_num( gBothGrenadesCost ) );
}
else
{
formatex( szText, charsmax( szText ), "%L", id, "DRSHOP_ITEM_7_2", get_pcvar_num( gBothGrenadesCost ) );
}
menu_additem( menu, szText, "7", 0 );
}
/* --| Menu item 8 */
if(get_pcvar_num(ShieldOn) == 1) {
if( money >= get_pcvar_num( gShieldCost ) && !HasShield[ id ] )
{
formatex( szText, charsmax( szText ), "%L", id, "DRSHOP_ITEM_8_1", get_pcvar_num( gShieldCost ) );
}
else
{
formatex( szText, charsmax( szText ), "%L", id, "DRSHOP_ITEM_8_2", get_pcvar_num( gShieldCost ) );
}
menu_additem( menu, szText, "8", 0 );
}
/* --| Menu item 9 */
if(get_pcvar_num(DeagleOn) == 1) {
if( money >= get_pcvar_num( gDeagleCost ) && !HasDeagle[ id ] )
{
formatex( szText, charsmax( szText ), "%L", id, "DRSHOP_ITEM_9_1", get_pcvar_num( gDeagleCost ) );
}
else
{
formatex( szText, charsmax( szText ), "%L", id, "DRSHOP_ITEM_9_2", get_pcvar_num( gDeagleCost ) );
}
menu_additem( menu, szText, "9", 0 );
}
/* --| Menu item 10 */
if(get_pcvar_num(AwpOn) == 1) {
if( money >= get_pcvar_num( gAwpCost ) && !HasAwp[ id ] )
{
formatex( szText, charsmax( szText ), "%L", id, "DRSHOP_ITEM_10_1", get_pcvar_num( gAwpCost ) );
}
else
{
formatex( szText, charsmax( szText ), "%L", id, "DRSHOP_ITEM_10_2", get_pcvar_num( gAwpCost ) );
}
menu_additem( menu, szText, "10", 0 );
}
/* --| Menu item 11 */
if(get_pcvar_num(InvisOn) == 1) {
if( get_pdata_int( id, 114 ) == 1 && money >= get_pcvar_num( gInvisCost ) && !HasInvis[ id ] )
{
formatex( szText, charsmax( szText ), "%L", id, "DRSHOP_ITEM_11_T",
get_pcvar_num( gInvisPercent ), get_pcvar_num( gInvisCost ) );
}
else
{
formatex( szText, charsmax( szText ), "%L", id, "DRSHOP_ITEM_11_CT",
get_pcvar_num( gInvisPercent ), get_pcvar_num( gInvisCost ) );
}
menu_additem( menu, szText, "11", 0 );
}
/* --| Menu item 12 */
if(get_pcvar_num(SilentOn) == 1) {
if( money >= get_pcvar_num( gSilentCost ) && !HasSilent[ id ] )
{
formatex( szText, charsmax( szText ), "%L", id, "DRSHOP_ITEM_12_1", get_pcvar_num( gSilentCost ) );
}
else
{
formatex( szText, charsmax( szText ), "%L", id, "DRSHOP_ITEM_12_2", get_pcvar_num( gSilentCost ) );
}
menu_additem( menu, szText, "12", 0 );
}
formatex( szText, charsmax(szText), "%L", id, "DRSHOP_ITEM_BACK" );
menu_setprop( menu, MPROP_BACKNAME, szText );
formatex( szText, charsmax(szText), "%L", id, "DRSHOP_ITEM_NEXT" );
menu_setprop( menu, MPROP_NEXTNAME, szText );
formatex( szText, charsmax(szText), "%L", id, "DRSHOP_ITEM_EXIT" );
menu_setprop( menu, MPROP_EXITNAME, szText );
menu_setprop( menu, MPROP_EXIT, MEXIT_ALL );
menu_display( id, menu, 0 );
return PLUGIN_HANDLED;
}
/* --| Menu commands */
public shop_handler( id, menu, item )
{
/* --| If key is 0, let's close the menu */
if( item == MENU_EXIT )
{
menu_destroy( menu );
return PLUGIN_HANDLED;
}
/* --| Getting the menu information */
new data[ 6 ], iName[ 64 ], access, callback;
menu_item_getinfo( menu, item, access, data, charsmax( data ), iName, charsmax( iName ), callback );
/* --| Get menu keys */
new key = str_to_num( data );
/* --| Here we find the player points */
new money = fm_get_user_money( id );
static Float:originF[ 3 ];
pev( id, pev_origin, originF );
switch( key )
{
/* --| Menu item 1 */
case 1:
{
Life_Menu( id );
}
/* --| Menu item 2 */
case 2:
{
/*--| If player is dead, cant buy items */
if( !is_user_alive( id ) )
{
only_alive( id );
menu_display(id, menu, 0);
return PLUGIN_HANDLED;
}
/* --| If already has item, show a damn print and return */
if( HasGravity[ id ] )
{
already_have( id );
menu_display(id, menu, 0);
return PLUGIN_HANDLED;
}
/* --| If player does not have enough points, show a print and return */
if( money < get_pcvar_num( gGravityCost ) )
{
dont_have( id );
menu_display(id, menu, 0);
return PLUGIN_HANDLED;
}
effect_type( id );
/* --| Let's give the item, and do some stuff */
set_user_gravity( id, get_pcvar_float( gGravityCvar ) );
ColorChat( id, RED, "%s^1 %L", ClanTag, id, "DRSHOP_GRAVITY_ITEM" );
HasGravity[ id ] = true;
fm_set_user_money( id, money - get_pcvar_num( gGravityCost ) );
emit_sound( id, CHAN_ITEM, PICKUP_SND, VOL_NORM , ATTN_NORM , 0 , PITCH_NORM );
}
/* --| Menu item 3 */
case 3:
{
/*--| If player is dead, cant buy items */
if( !is_user_alive( id ) )
{
only_alive( id );
menu_display(id, menu, 0);
return PLUGIN_HANDLED;
}
/* --| If already has item, show a damn print and return */
if( HasSpeed[ id ] )
{
already_have( id );
menu_display(id, menu, 0);
return PLUGIN_HANDLED;
}
/* --| If player does not have enough points, show a print and return */
if( money < get_pcvar_num( gSpeedCost ) )
{
dont_have( id );
menu_display(id, menu, 0);
return PLUGIN_HANDLED;
}
effect_type( id );
/* --| Let's give the item, and do some stuff */
set_user_maxspeed( id, get_pcvar_float( gSpeedCvar ) );
ColorChat( id, RED, "%s^1 %L", ClanTag, id, "DRSHOP_SPEED_ITEM" );
HasSpeed[ id ] = true;
fm_set_user_money( id, money - get_pcvar_num( gSpeedCost ) );
emit_sound( id, CHAN_ITEM, PICKUP_SND, VOL_NORM , ATTN_NORM , 0 , PITCH_NORM );
}
/* --| Menu item 4 */
case 4:
{
/*--| If player is dead, cant buy items */
if( !is_user_alive( id ) )
{
only_alive( id );
menu_display(id, menu, 0);
return PLUGIN_HANDLED;
}
/* --| If already has item, show a damn print and return */
if( HasBhop[ id ] )
{
already_have( id );
menu_display(id, menu, 0);
return PLUGIN_HANDLED;
}
/* --| If player does not have enough points, show a print and return */
if( money < get_pcvar_num( gBhopCost ) )
{
dont_have( id );
menu_display(id, menu, 0);
return PLUGIN_HANDLED;
}
effect_type( id );
/* --| Let's give the item, and do some stuff */
client_PreThink( id );
ColorChat( id, RED, "%s^1 %L", ClanTag, id, "DRSHOP_BHOP_ITEM" );
HasBhop[ id ] = true;
fm_set_user_money( id, money - get_pcvar_num( gBhopCost ) );
emit_sound( id, CHAN_ITEM, PICKUP_SND, VOL_NORM , ATTN_NORM , 0 , PITCH_NORM );
}
/* --| Menu item 5 */
case 5:
{
/*--| If player is dead, cant buy items :) */
if( !is_user_alive( id ) )
{
only_alive( id );
menu_display(id, menu, 0);
return PLUGIN_HANDLED;
}
/* --| If already has item, show a damn print and return */
if( HasHealthArmor[ id ] )
{
already_have( id );
menu_display(id, menu, 0);
return PLUGIN_HANDLED;
}
/* --| If player does not have enough points, show a print and return */
if( money < get_pcvar_num( gHealthArmorCost ) )
{
dont_have( id );
menu_display(id, menu, 0);
return PLUGIN_HANDLED;
}
iconstatus_show( id );
set_task( 4.0, "iconstatus_hide", id );
if( get_pcvar_num( gEffectType ) == 1 )
{
if( !g_b_Invisible[ id ] )
{
set_user_rendering( id, kRenderFxGlowShell, EffectColor[0], EffectColor[1], EffectColor[2], kRenderTransAlpha, 16 );
set_task( 2.0, "Remove_Rendering", id );
}
screen_fade( id, 1, 1, 255, 0, 0, 10 );
}
if( get_pcvar_num( gEffectType ) == 2 )
{
Effects( originF, EffectColor[0], EffectColor[1], EffectColor[2] );
screen_fade( id, 1, 1, 255, 0, 0, 10 );
}
if( get_pcvar_num( gEffectType ) == 3 )
{
if( !g_b_Invisible[ id ] )
{
set_user_rendering( id, kRenderFxGlowShell, EffectColor[0], EffectColor[1], EffectColor[2], kRenderTransAlpha, 16 );
set_task( 2.0, "Remove_Rendering", id );
}
screen_fade( id, 1, 1, 255, 0, 0, 10 );
Effects( originF, EffectColor[0], EffectColor[1], EffectColor[2] );
}
/* --| Let's give the item, and do some stuff */
set_user_health( id, get_user_health( id ) + get_pcvar_num( gHealthPointCvar ) );
set_user_armor( id, get_user_armor( id ) + get_pcvar_num( gArmorPointCvar ) );
ColorChat( id, RED, "%s^1 %L", ClanTag, id, "DRSHOP_HEALTH_ARMOR_ITEM", get_pcvar_num( gHealthPointCvar ), get_pcvar_num( gArmorPointCvar ) );
HasHealthArmor[ id ] = true;
fm_set_user_money( id, money - get_pcvar_num( gHealthArmorCost ) );
emit_sound( id, CHAN_ITEM, HEALTH_SOUND, VOL_NORM , ATTN_NORM , 0 , PITCH_NORM );
}
/* --| Menu item 6 */
case 6:
{
/*--| If player is dead, cant buy items */
if( !is_user_alive( id ) )
{
only_alive( id );
menu_display(id, menu, 0);
return PLUGIN_HANDLED;
}
/* --| If already has item, show a damn print and return */
if( HasHe[ id ] )
{
already_have( id );
menu_display(id, menu, 0);
return PLUGIN_HANDLED;
}
/* --| If player does not have enough points, show a print and return */
if( money < get_pcvar_num( gHeCost ) )
{
dont_have( id );
menu_display(id, menu, 0);
return PLUGIN_HANDLED;
}
effect_type( id );
/* --| Let's give the item, and do some stuff */
give_item( id, "weapon_hegrenade" );
ColorChat( id, RED, "%s^1 %L", ClanTag, id, "DRSHOP_GRENADE_ITEM" );
HasHe[ id ] = true;
fm_set_user_money( id, money - get_pcvar_num( gHeCost ) );
emit_sound( id, CHAN_ITEM, PICKUP_SND, VOL_NORM , ATTN_NORM , 0 , PITCH_NORM );
}
/* --| Menu item 7 */
case 7:
{
/*--| If player is dead, cant buy items */
if( !is_user_alive( id ) )
{
only_alive( id );
menu_display(id, menu, 0);
return PLUGIN_HANDLED;
}
/* --| If already has item, show a damn print and return */
if( HasBothGren[ id ] )
{
already_have( id );
menu_display(id, menu, 0);
return PLUGIN_HANDLED;
}
/* --| If player does not have enough points, show a print and return */
if( money < get_pcvar_num( gBothGrenadesCost ) )
{
dont_have( id );
menu_display(id, menu, 0);
return PLUGIN_HANDLED;
}
effect_type( id );
/* --| Let's give the item, and do some stuff */
give_item( id, "weapon_flashbang" );
give_item( id, "weapon_smokegrenade" );
ColorChat( id, RED, "%s^1 %L", ClanTag, id, "DRSHOP_BOTHGREN_ITEM" );
HasBothGren[ id ] = true;
fm_set_user_money( id, money - get_pcvar_num( gBothGrenadesCost ) );
emit_sound( id, CHAN_ITEM, PICKUP_SND, VOL_NORM , ATTN_NORM , 0 , PITCH_NORM );
}
/* --| Menu item 8 */
case 8:
{
/*--| If player is dead, cant buy items */
if( !is_user_alive( id ) )
{
only_alive( id );
menu_display(id, menu, 0);
return PLUGIN_HANDLED;
}
/* --| If already has item, show a damn print and return */
if( HasShield[ id ] )
{
already_have( id );
menu_display(id, menu, 0);
return PLUGIN_HANDLED;
}
/* --| If player does not have enough points, show a print and return */
if( money < get_pcvar_num( gShieldCost ) )
{
dont_have( id );
menu_display(id, menu, 0);
return PLUGIN_HANDLED;
}
effect_type( id );
/* --| Let's give the item, and do some stuff */
drop_primary( id );
give_item( id, "weapon_shield" );
ColorChat( id, RED, "%s^1 %L", ClanTag, id, "DRSHOP_SHIELD_ITEM" );
HasShield[ id ] = true;
fm_set_user_money( id, money - get_pcvar_num( gShieldCost ) );
emit_sound( id, CHAN_ITEM, PICKUP_SND, VOL_NORM , ATTN_NORM , 0 , PITCH_NORM );
}
/* --| Menu item 9 */
case 9:
{
/*--| If player is dead, cant buy items */
if( !is_user_alive( id ) )
{
only_alive( id );
menu_display(id, menu, 1);
return PLUGIN_HANDLED;
}
/* --| If already has item, show a damn print and return */
if( HasDeagle[ id ] || user_has_weapon( id, CSW_DEAGLE ) )
{
already_have( id );
menu_display(id, menu, 1);
return PLUGIN_HANDLED;
}
/* --| If player does not have enough points, show a print and return */
if( money < get_pcvar_num( gDeagleCost ) )
{
dont_have( id );
menu_display(id, menu, 1);
return PLUGIN_HANDLED;
}
effect_type( id );
/* --| Let's give the item, and do some stuff */
new iDgl = give_item( id, "weapon_deagle" );
if( iDgl > 0 )
{
cs_set_weapon_ammo( iDgl, 4 );
cs_set_user_bpammo( id, CSW_DEAGLE, 3 );
}
ColorChat( id, RED, "%s^1 %L", ClanTag, id, "DRSHOP_DEAGLE_ITEM" );
HasDeagle[ id ] = true;
fm_set_user_money( id, money - get_pcvar_num( gDeagleCost ) );
emit_sound( id, CHAN_ITEM, PICKUP_SND, VOL_NORM , ATTN_NORM , 0 , PITCH_NORM );
}
/* --| Menu item 10 */
case 10:
{
/*--| If player is dead, cant buy items */
if( !is_user_alive( id ) )
{
only_alive( id );
menu_display(id, menu, 1);
return PLUGIN_HANDLED;
}
/* --| If already has item, show a damn print and return */
if( HasAwp[ id ] || user_has_weapon( id, CSW_AWP ) )
{
already_have( id );
menu_display(id, menu, 1);
return PLUGIN_HANDLED;
}
/* --| If player does not have enough points, show a print and return */
if( money < get_pcvar_num( gAwpCost ) )
{
dont_have( id );
menu_display(id, menu, 1);
return PLUGIN_HANDLED;
}
effect_type( id );
/* --| Let's give the item, and do some stuff */
new iAwp = give_item( id, "weapon_awp" );
if( iAwp > 0 )
{
cs_set_weapon_ammo( iAwp, 1 );
cs_set_user_bpammo( id, CSW_AWP, 1 );
}
ColorChat( id, RED, "%s^1 %L", ClanTag, id, "DRSHOP_AWP_ITEM" );
HasAwp[ id ] = true;
fm_set_user_money( id, money - get_pcvar_num( gAwpCost ) );
emit_sound( id, CHAN_ITEM, PICKUP_SND, VOL_NORM , ATTN_NORM , 0 , PITCH_NORM );
}
/* --| Menu item 11 */
case 11:
{
/*--| If player is dead, cant buy items */
if( !is_user_alive( id ) )
{
only_alive( id );
menu_display(id, menu, 1);
return PLUGIN_HANDLED;
}
/* --| If already has item, show a damn print and return */
if( HasInvis[ id ] )
{
already_have( id );
menu_display(id, menu, 1);
return PLUGIN_HANDLED;
}
if( get_user_team( id ) == 2 )
{
ColorChat( id, RED, "%s^1 %L", ClanTag, id, "DRSHOP_ONLY_T" );
menu_display(id, menu, 1);
return PLUGIN_HANDLED;
}
/* --| If player does not have enough points, show a print and return */
if( money < get_pcvar_num( gInvisCost ) )
{
dont_have( id );
menu_display(id, menu, 1);
return PLUGIN_HANDLED;
}
/* --| Let's give the item, and do some stuff */
if( get_pcvar_num( gEffectType ) == 1 )
{
if( !g_b_Invisible[ id ] )
{
set_user_rendering( id, kRenderFxGlowShell, EffectColor[0], EffectColor[1], EffectColor[2], kRenderTransAlpha, 16 );
set_task( 2.0, "Remove_Rendering_Invisible", id );
}
screen_fade( id, 1, 1, EffectColor[0], EffectColor[1], EffectColor[2], 10 );
}
if( get_pcvar_num( gEffectType ) == 2 )
{
if( !g_b_Invisible[ id ] )
{
set_task( 2.0, "Remove_Rendering_Invisible", id );
}
screen_fade( id, 1, 1, EffectColor[0], EffectColor[1], EffectColor[2], 10 );
Effects( originF, EffectColor[0], EffectColor[1], EffectColor[2] );
}
if( get_pcvar_num( gEffectType ) == 3 )
{
if( !g_b_Invisible[ id ] )
{
set_user_rendering( id, kRenderFxGlowShell, EffectColor[0], EffectColor[1], EffectColor[2], kRenderTransAlpha, 16 );
set_task( 2.0, "Remove_Rendering_Invisible", id );
}
screen_fade( id, 1, 1, EffectColor[0], EffectColor[1], EffectColor[2], 10 );
Effects( originF, EffectColor[0], EffectColor[1], EffectColor[2] );
}
ColorChat( id, RED, "%s^1 %L", ClanTag, id, "DRSHOP_INVISIBILITY_ITEM" );
HasInvis[ id ] = true;
g_b_Invisible[ id ] = true;
fm_set_user_money( id, money - get_pcvar_num( gInvisCost ) );
emit_sound( id, CHAN_ITEM, CLOACK_SOUND, VOL_NORM , ATTN_NORM , 0 , PITCH_NORM );
}
/* --| Menu item 12 */
case 12:
{
/*--| If player is dead, cant buy items */
if( !is_user_alive( id ) )
{
only_alive( id );
menu_display(id, menu, 1);
return PLUGIN_HANDLED;
}
/* --| If already has item, show a damn print and return */
if( HasSilent[ id ] )
{
already_have( id );
menu_display(id, menu, 1);
return PLUGIN_HANDLED;
}
/* --| If player does not have enough points, show a print and return */
if( money < get_pcvar_num( gSilentCost ) )
{
dont_have( id );
menu_display(id, menu, 1);
return PLUGIN_HANDLED;
}
effect_type( id );
/* --| Let's give the item, and do some stuff */
set_user_footsteps( id, 1 );
ColorChat( id, RED, "%s^1 %L", ClanTag, id, "DRSHOP_SILENTWALK_ITEM" );
HasSilent[ id ] = true;
fm_set_user_money( id, money - get_pcvar_num( gSilentCost ) );
emit_sound( id, CHAN_ITEM, PICKUP_SND, VOL_NORM , ATTN_NORM , 0 , PITCH_NORM );
}
}
return PLUGIN_HANDLED;
}
public Life_Menu( id )
{
/* --| Menu stuff */
new szText[ 555 char ];
formatex( szText, charsmax( szText ), "%L", id, "DRSHOP_MENU_TITLE_LIFE", VERSION, show_life( id ), fm_get_user_money( id ) );
new menu2 = menu_create( szText, "shop_life" );
new money = fm_get_user_money( id );
/* --| Menu item 1 */
if( money >= get_pcvar_num( gLifeCost ) )
{
formatex( szText, charsmax( szText ), "%L", id, "DRSHOP_LIFE_1_1", get_pcvar_num( gLifeCost ) );
}
else
{
formatex( szText, charsmax( szText ), "%L", id, "DRSHOP_LIFE_1_2", get_pcvar_num( gLifeCost ) );
}
menu_additem( menu2, szText, "1" );
/* --| Menu item 2 */
if( show_life( id ) > 0 )
{
formatex( szText, charsmax( szText ), "%L", id, "DRSHOP_LIFE_2_1", get_pcvar_num( gLifeSold ) );
}
else
{
formatex( szText, charsmax( szText ), "%L", id, "DRSHOP_LIFE_2_2", get_pcvar_num( gLifeSold ) );
}
menu_additem( menu2, szText, "2" );
/* --| Menu item 3 */
if( show_life( id ) > 0 && !is_user_alive( id ) )
{
formatex( szText, charsmax( szText ), "%L", id, "DRSHOP_LIFE_3_1" );
}
else
{
formatex( szText, charsmax( szText ), "%L", id, "DRSHOP_LIFE_3_2" );
}
menu_additem( menu2, szText, "3" );
formatex( szText, charsmax( szText ), "%L", id, "DRSHOP_ITEM_BACK" );
menu_additem( menu2, szText, "8" );
formatex( szText, charsmax(szText), "%L", id, "DRSHOP_ITEM_EXIT" );
menu_setprop( menu2, MPROP_EXITNAME, szText );
menu_setprop( menu2, MPROP_EXIT, MEXIT_ALL );
menu_display( id, menu2, 0 );
return PLUGIN_HANDLED;
}
/* --| Menu commands */
public shop_life( id, menu2, item )
{
/* --| If key is 0, let's close the menu */
if( item == MENU_EXIT )
{
menu_destroy( menu2 );
return PLUGIN_HANDLED;
}
/* --| Getting the menu information */
new data[ 6 ], iName[ 64 ], access, callback;
menu_item_getinfo( menu2, item, access, data, charsmax( data ), iName, charsmax( iName ), callback );
/* --| Get menu keys */
new key = str_to_num( data );
/* --| Here we find the player points */
new money = fm_get_user_money( id );
switch( key )
{
case 1:
{
if( money < get_pcvar_num( gLifeCost ) )
{
ColorChat( id, RED, "%s^1 %L", ClanTag, id, "DRSHOP_DONTHAVE_MONEY_LIFE" );
menu_display(id, menu2, 0);
return PLUGIN_HANDLED;
}
set_life( id, 1 );
ColorChat( id, RED, "%s^1 %L", ClanTag, id, "DRSHOP_BUY_LIFE" );
fm_set_user_money( id, money - get_pcvar_num( gLifeCost ) );
emit_sound( id, CHAN_ITEM, PICKUP_SND, VOL_NORM , ATTN_NORM , 0 , PITCH_NORM );
Life_Menu( id );
}
case 2:
{
if( show_life( id ) <= 0 )
{
ColorChat( id, RED, "%s^1 %L", ClanTag, id, "DRSHOP_DONTHAVE_LIFE" );
menu_display(id, menu2, 0);
return PLUGIN_HANDLED;
}
set_life( id, -1 );
ColorChat( id, RED, "%s^1 %L", ClanTag, id, "DRSHOP_SOLD_LIFE" );
ColorChat( id, RED, "%s^1 %L", ClanTag, id, "DRSHOP_LIFE_INFO", show_life( id ) );
fm_set_user_money( id, money + get_pcvar_num( gLifeSold ) );
emit_sound( id, CHAN_ITEM, PICKUP_SND, VOL_NORM , ATTN_NORM , 0 , PITCH_NORM );
Life_Menu( id );
}
case 3:
{
if( show_life( id ) <= 0 )
{
ColorChat( id, RED, "%s^1 %L", ClanTag, id, "DRSHOP_DONTHAVE_LIFE" );
menu_display(id, menu2, 0);
return PLUGIN_HANDLED;
}
if( is_user_alive( id ) )
{
only_dead( id );
return PLUGIN_HANDLED;
}
client_cmd( id, "/uselife" );
}
case 8:
{
client_cmd( id, "/drshop" );
}
}
return PLUGIN_HANDLED;
}
public Remove_Rendering( id )
{
set_user_rendering( id, kRenderFxGlowShell, 0, 0, 0, kRenderNormal, 16 );
}
public Remove_Rendering_Invisible( id )
{
set_user_rendering( id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, get_pcvar_num( gInvisPercent ) );
}
public iconstatus_show( id )
{
if(!(pev(id,pev_button) & FL_ONGROUND))
{
message_begin( MSG_ONE,iconstatus,{0,0,0},id );
write_byte( 1 ); // status (0=hide, 1=show, 2=flash)
write_string( "item_healthkit" ); // sprite name
write_byte( 0 ); // red
write_byte( 255 ); // green
write_byte( 0 ); // blue
message_end();
}
}
public iconstatus_hide( id )
{
if(!(pev(id,pev_button) & FL_ONGROUND))
{
message_begin( MSG_ONE,iconstatus,{0,0,0},id );
write_byte( 0 ); // status (0=hide, 1=show, 2=flash)
write_string( "item_healthkit" ); // sprite name
write_byte( 0 ); // red
write_byte( 255 ); // green
write_byte( 0 ); // blue
message_end();
}
}
public client_PreThink( id )
{
if( HasBhop[ id ] )
{
entity_set_float(id, EV_FL_fuser2, 0.0);
if (entity_get_int(id, EV_INT_button) & 2)
{
new flags = entity_get_int(id, EV_INT_flags);
if (flags & FL_WATERJUMP)
return PLUGIN_CONTINUE;
if ( entity_get_int(id, EV_INT_waterlevel) >= 2 )
return PLUGIN_CONTINUE;
if ( !(flags & FL_ONGROUND) )
return PLUGIN_CONTINUE;
new Float:velocity[3];
entity_get_vector(id, EV_VEC_velocity, velocity);
velocity[2] += 250.0;
entity_set_vector(id, EV_VEC_velocity, velocity);
entity_set_int(id, EV_INT_gaitsequence, 6);
}
return PLUGIN_CONTINUE;
}
return PLUGIN_HANDLED;
}
/* --| Command for setting money | admin only */
public cmdSetMoney( id, level, cid )
{
/* --| If user doesn't have acces to command, return */
if( !cmd_access( id, level, cid, 2 ) || !get_pcvar_num( gDrShopOn ) )
{
return PLUGIN_HANDLED;
}
/* --| Need to read the first argument */
new argument[ 32 ];
read_argv( 1, argument, charsmax( argument ) );
/* --| Need to read second argument */
new give_points[ 6 ];
read_argv( 2, give_points, charsmax( give_points ) );
/* --| We are getting the gift from second argument */
new gift = str_to_num( give_points );
new iPlayer[ 32 ], iNum, all;
get_players( iPlayer, iNum, "c" );
/* --| Lets see if argument 1 is @all */
if( equal( argument, "@all" ) )
{
for( new i; i < iNum; i++ )
{
/* --| Find the index :) */
all = iPlayer[ i ];
/* --| Set points to all */
new i_Money;
i_Money = fm_get_user_money(all);
fm_set_user_money( all, i_Money + gift );
/* --| Show a print in chat */
get_user_name( id, gName, charsmax( gName ) );
ColorChat( 0, RED, "%s^1 %L", ClanTag, LANG_PLAYER, "DRSHOP_SHOW_ALLCMD", gName, gift );
}
}
else
{
/* --| Now, we find the target */
new player = cmd_target( id, argument, 10 );
/* --| If is not a valid target, return */
if( !player )
{
return PLUGIN_HANDLED;
}
/* --| Get admin, and target name */
new TargetName[ 32 char ];
get_user_name( player, TargetName, charsmax( TargetName ) );
get_user_name( id, gName, charsmax( gName ) );
/* --| Setting target points */
new i_Money;
i_Money = fm_get_user_money( player );
fm_set_user_money( player, i_Money + gift );
ColorChat( 0, RED, "%s^1 %L", ClanTag, LANG_PLAYER, "DRSHOP_SHOW_CMD", gName, gift, TargetName );
}
return PLUGIN_HANDLED;
}
/* --| Command for reseting money | admin only */
public cmdResetMoney( id, level, cid )
{
/* --| If user doesn't have acces to command, return */
if( !cmd_access( id, level, cid, 2 ) || !get_pcvar_num( gDrShopOn ) )
{
return PLUGIN_HANDLED;
}
/* --| Need to read the first argument */
new argument[ 32 ];
read_argv( 1, argument, charsmax( argument ) );
new iPlayer[ 32 ], iNum, all;
get_players( iPlayer, iNum, "c" );
/* --| Lets see if argument 1 is @all */
if( equal( argument, "@all" ) )
{
for( new i; i < iNum; i++ )
{
/* --| Find the index :) */
all = iPlayer[ i ];
/* --| Set points to all */
fm_set_user_money( all, 0, 1 );
/* --| Show a print in chat */
get_user_name( id, gName, charsmax( gName ) );
ColorChat( 0, RED, "%s^1 %L", ClanTag, LANG_PLAYER, "DRSHOP_SHOWRESET_ALLCMD", gName );
}
}
else
{
/* --| Now, we find the target */
new player = cmd_target( id, argument, 10 );
/* --| If is not a valid target, return */
if( !player )
{
return PLUGIN_HANDLED;
}
/* --| Get admin, and target name */
new TargetName[ 32 char ];
get_user_name( player, TargetName, charsmax( TargetName ) );
get_user_name( id, gName, charsmax( gName ) );
/* --| Setting target points */
fm_set_user_money( player, 0, 1 );
ColorChat( 0, RED, "%s^1 %L", ClanTag, LANG_PLAYER, "DRSHOP_SHOWRESET_CMD", gName, TargetName );
}
return PLUGIN_HANDLED;
}
/* --| We need to check is player has changed his weapon */
public HookCurWeapon( id )
{
/* --| If plugin is on, and user has speed item, let's set the speed again */
if( get_pcvar_num( gDrShopOn ) != 0 && HasSpeed[ id ] )
{
set_user_maxspeed( id, get_pcvar_float( gSpeedCvar ) );
}
}
/* --| Command for show points */
public ShowPoints( id )
{
set_hudmessage( 255, 42, 212, 0.03, 0.86, 2, 6.0, 5.0 );
show_hudmessage( id, "%s %L", ClanTag, id, "DRSHOP_MONEY_INFO_HUD", fm_get_user_money(id) );
ColorChat( id, RED, "%s^1 %L", ClanTag, id, "DRSHOP_MONEY_INFO", fm_get_user_money(id) );
return PLUGIN_CONTINUE;
}
/* --| Here we show player hud information about this god damn shop */
public ShowPlayerInfo( id )
{
/* --| Set a hud message */
set_hudmessage( 0, 189, 255, -1.0, 0.82, 0, 6.0, 12.0 );
/* --| Now we show the info message in hud channel */
show_hudmessage( id, "%L", id, "DRSHOP_HUD_INFO" );
}
/* --| Event for round start */
public logevent_round_start()
{
/* --| If plugin is on... */
if( get_pcvar_num( gDrShopOn ) == 1 )
{
new iPlayers[ 32 ], iNum, i, id;
get_players( iPlayers, iNum, "c" );
for( i = 0; i < iNum; i++ )
{
/* --| Find the index */
id = iPlayers[ i ];
/* --| Reseting items */
HasGravity[ id ] = false;
HasSpeed[ id ] = false;
HasBhop[ id ] = false;
HasHealthArmor[ id ] = false;
HasHe[ id ] = false;
HasBothGren[ id ] = false;
HasShield[ id ] = false;
HasDeagle[ id ] = false;
HasAwp[ id ] = false;
HasInvis[ id ] = false;
HasSilent[ id ] = false;
set_user_gravity( id, 1.0 );
set_user_maxspeed( id, 0.0 );
set_user_footsteps( id, 0 );
set_user_rendering( id );
remove_task( id );
}
}
}
/* --| Event when player died */
public Hook_Deathmessage()
{
/* --| If plugin is on... */
if( get_pcvar_num( gDrShopOn ) == 1 )
{
new victim = read_data( 2 );
if( !( 1 <= victim <= 32 ) || read_data( 1 ) == victim )
{
return PLUGIN_HANDLED;
}
/* --| Reseting items */
HasGravity[ victim ] = false;
HasSpeed[ victim ] = false;
HasBhop[ victim ] = false;
HasHealthArmor[ victim ] = false;
HasHe[ victim ] = false;
HasBothGren[ victim ] = false;
HasShield[ victim ] = false;
HasDeagle[ victim ] = false;
HasAwp[ victim ] = false;
HasInvis[ victim ] = false;
HasSilent[ victim ] = false;
set_user_gravity( victim, 1.0 );
set_user_maxspeed( victim, 0.0 );
set_user_footsteps( victim, 0 );
set_user_rendering( victim );
remove_task( victim );
}
return PLUGIN_CONTINUE;
}
/* --| Usefull stocks on this plugin */
stock effect_type( id )
{
static Float:originF[ 3 ];
pev( id, pev_origin, originF );
if( get_pcvar_num( gEffectType ) == 1 )
{
if( !g_b_Invisible[ id ] )
{
set_user_rendering( id, kRenderFxGlowShell, EffectColor[0], EffectColor[1], EffectColor[2], kRenderTransAlpha, 16 );
set_task( 2.0, "Remove_Rendering", id );
}
screen_fade( id, 1, 2, EffectColor[0], EffectColor[1], EffectColor[2], 10 );
}
if( get_pcvar_num( gEffectType ) == 2 )
{
Effects( originF, EffectColor[0], EffectColor[1], EffectColor[2] );
screen_fade( id, 1, 2, EffectColor[0], EffectColor[1], EffectColor[2], 10 );
}
if( get_pcvar_num( gEffectType ) == 3 )
{
if( !g_b_Invisible[ id ] )
{
set_user_rendering( id, kRenderFxGlowShell, EffectColor[0], EffectColor[1], EffectColor[2], kRenderTransAlpha, 16 );
set_task( 2.0, "Remove_Rendering", id );
}
Effects( originF, EffectColor[0], EffectColor[1], EffectColor[2] );
screen_fade( id, 1, 2, EffectColor[0], EffectColor[1], EffectColor[2], 10 );
}
}
stock only_alive( id )
{
ColorChat( id, RED, "%s^1 %L", ClanTag, id, "DRSHOP_ONLY_ALIVE" );
}
stock only_dead( id )
{
ColorChat( id, RED, "%s^1 %L", ClanTag, id, "DRSHOP_ONLY_DEAD" );
}
stock already_have( id )
{
ColorChat( id, RED, "%s^1 %L", ClanTag, id, "DRSHOP_ALREADY_HAVE" );
}
stock dont_have( id )
{
ColorChat( id, RED, "%s^1 %L", ClanTag, id, "DRSHOP_DONTHAVE_MONEY" );
}
stock fm_get_user_money( index )
{
new money = get_pdata_int( index, OFFSET_MONEY );
return money;
}
stock fm_set_user_money( index, money, flash = 1 )
{
set_pdata_int( index, OFFSET_MONEY, money );
fm_set_money( index, money, flash );
return 1;
}
stock fm_set_money( index, money, flash )
{
message_begin( MSG_ONE_UNRELIABLE, gMsgMoney, {0, 0, 0}, index );
write_long( money );
write_byte( flash ? 1 : 0 );
message_end();
}
stock screen_fade( index, iDuration, iHoldTime, r, g, b, alpha )
{
message_begin( MSG_ONE, get_user_msgid( "ScreenFade" ), {0,0,0}, index );
write_short( fade_units_to_seconds( iDuration ) );
write_short( fade_units_to_seconds( iHoldTime ) );
write_short( 0x0000 );
write_byte( r );
write_byte( g );
write_byte( b );
write_byte( alpha );
message_end();
}
stock fade_units_to_seconds( num )
{
return ( ( 1<<12 ) * ( num ) );
}
stock drop_primary( id )
{
new weapons[ 32 ], num;
get_user_weapons( id, weapons, num );
for( new i = 0; i < num; i++ )
{
if( PRIMARY_WEAPONS_BITSUM & (1<<weapons[ i ]) )
{
static wname[ 32 ];
get_weaponname( weapons[ i ], wname, sizeof wname - 1 );
engclient_cmd( id, "drop", wname );
}
}
}
Effects(const Float:originF3[3], R, G, B)
{
// Largest ring
engfunc( EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, originF3, 0 );
write_byte( TE_BEAMCYLINDER ); // TE id
engfunc( EngFunc_WriteCoord, originF3[0] ); // x
engfunc( EngFunc_WriteCoord, originF3[1] ); // y
engfunc( EngFunc_WriteCoord, originF3[2] ); // z
engfunc( EngFunc_WriteCoord, originF3[0] ); // x axis
engfunc( EngFunc_WriteCoord, originF3[1] ); // y axis
engfunc( EngFunc_WriteCoord, originF3[2]+100.0 ); // z axis
write_short( g_ADSpr ); // sprite
write_byte( 0 ); // startframe
write_byte( 0 ); // framerate
write_byte( 4 ); // life
write_byte( 60 ); // width
write_byte( 0 ); // noise
write_byte( R ); // red
write_byte( G ); // green
write_byte( B ); // blue
write_byte( 200 ); // brightness
write_byte( 0 ); // speed
message_end();
}
/* COLORCHAT */
ColorChat(id, Color:type, const msg[], {Float,Sql,Result,_}:...)
{
new message[ 256 ];
switch( type ) {
case NORMAL: message[0] = 0x01;
case GREEN: message[0] = 0x04;
default: message[0] = 0x03;
}
vformat( message[1], 251, msg, 4 );
message[ 192 ] = '^0';
replace_all( message, 191, "\YEL", "^1" );
replace_all( message, 191, "\GRN", "^4" );
replace_all( message, 191, "\TEM", "^3" );
new team, ColorChange, index, MSG_Type;
if(id)
{
MSG_Type = MSG_ONE;
index = id;
} else {
index = FindPlayer();
MSG_Type = MSG_ALL;
}
team = get_user_team( index );
ColorChange = ColorSelection(index, MSG_Type, type);
ShowColorMessage(index, MSG_Type, message);
if(ColorChange)
{
Team_Info(index, MSG_Type, TeamName[team]);
}
}
ShowColorMessage(id, type, message[])
{
static bool:saytext_used;
static get_user_msgid_saytext;
if(!saytext_used)
{
get_user_msgid_saytext = get_user_msgid("SayText");
saytext_used = true;
}
message_begin(type, get_user_msgid_saytext, _, id);
write_byte(id);
write_string(message);
message_end();
}
Team_Info(id, type, team[])
{
static bool:teaminfo_used;
static get_user_msgid_teaminfo;
if(!teaminfo_used)
{
get_user_msgid_teaminfo = get_user_msgid("TeamInfo");
teaminfo_used = true;
}
message_begin(type, get_user_msgid_teaminfo, _, id);
write_byte(id);
write_string(team);
message_end();
return 1;
}
ColorSelection(index, type, Color:Type)
{
switch(Type)
{
case RED:
{
return Team_Info(index, type, TeamName[1]);
}
case BLUE:
{
return Team_Info(index, type, TeamName[2]);
}
case GREY:
{
return Team_Info(index, type, TeamName[0]);
}
}
return 0;
}
FindPlayer()
{
new i = -1;
while(i <= get_maxplayers())
{
if(is_user_connected(++i))
return i;
}
return -1;
}
/* --| Enf of plugin... */
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